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nemesis wrote:
> Or you can just buy top hardware, model, texture and drop accurate
> lighting in your scene and let an unbiased rendering method handle it
> overnight.
If you buy top hardware, model, texture, and drop accurate lighting in
your scene, PoV can do it, too.
The trick is the accurate lighting. It's not impossible to do in PoV.
And sometimes, you want something that's intentionally inaccurate.
(Ever put a diffuse value of, say, 1000 on a texture in a radiosity
scene? How about negative-intensity light sources? Negative value for
fade power?)
--
Tim Cook
http://empyrean.digitalartsuk.com
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